This is not a leveling guide, this is a power leveling guide which means the paths below are best used for massive pulls that sometimes consist of pulling an entire area or zone all at once. If you’re looking for hunting recommendations for regular or assisted leveling then check out my EQ Classic Leveling Guide.
This guide’s intended purpose is to use a lot of extra firepower to level to max level as fast as humanly possible. The goal is to be able to go to an area or zone and stay there as long as possible while still having access to Red Con mobs(most exp per kill) most of the way through.
Unrest Levels 1-15
The courtyard can be done till about level 15 but then if you stay you’ll want to go inside, you can easily take Unrest into the 30s if you go into the basement area but it becomes more inefficient to power level as you gain levels past 15 due to the limited numbers of enemies.
I typically set up on the wall where the big X is, and the goal is to pull all of the yellow area in a single pull back to the X, kill and repeat. If you’re powerful enough you may have to pull some of the mobs from inside the castle as well.
Solusek A Levels 15-30
Solusek A is kind of broken into two different parts. The north goblin area is somewhat easier than going south. Your group should be strong enough to do both, however I break this into two separate pulls, one all of the north and one all of the south and I set up and pull back to the big red X on the map.
One thing you do need to be careful of is taking a wrong turn and accidentally zoning into Sol B which will cause you to have to start your pull all over again. The areas you can accidentally zone out of are marked with a smaller yellow X.
The north pull in a greenish color ranges from about level 19-28 except for rare mob spawns.
The south pull in blueish color ranges from about level 23-30.
I leave at 25 but it is not all that bad staying till 30.
Castle Mistmoore Levels 25-40
This zone works best if you can head right into the castle because there are a lot of mobs there, however if you train from the zone up to the castle you can pick up a decent amount as well.
The castle is mainly 28-37 so if you come here at 25-30 you should head right to the castle area. This is an alternative path so I don’t typically do this zone unless Lower Guk is packed but with the game allowing multiple instances (picks) of each zone you can usually find the camp you want in lguk.
The biggest part about doing the castle is that sometimes you get lost trying to bring the mobs all back to your party, either of the two X’s work fine since you’re pulling the entire castle in one pull, if the entire castle is too much for your group try pulling the east side and west side in different pulls or figure out something that works for you.
Lower Guk Levels 25-45
Depending on what your setup is and how many characters you’re power leveling, once you hit 33 you can group with 50s and at this point in the game the power level may just turn into some assisted group leveling with higher levels and your pull quantity will become smaller and smaller unless you’re using a chain stun setup with enchanters.
For the lower levels in Guk you can set up at either of the red X’s in the yellow area however I tend to put everyone on follow and slowly gather up mobs by running through caves or camps, once I have gathered enough I will stop and kill them all.
Once you reach into your 30s you can do the Crusader Area and at 35 you can also add the King to that pull as well, however, the King is level 47 and in this era the max level is 50. The room the King is in has 4 other adds so make sure your group can handle pulling the very southern area or your power level could easily turn into a wipe.
The Hole Levels 33-50
The Hole in classic won’t be so much of a power level location unless you’re using the chain stun enchanter setup. It’s marked at 33 because at level 33 you can group with 50s. The best way to level without the chain stun setup is to go into here and destroy shit while being grouped with a level 50.
The best way to achieve this is to group your character with just a single level 50 that can 100% of the time out dps everyone else outside of the group. If you are dps’ing outside of the group you must leave all those players ungrouped so they don’t out dps the group you want to get exp.
With this setup you can have 50 people outside the group beating on the mobs individually as long as the group you form with the character you’re leveling out dps’es all of them individually you’ll get full exp.
The most exp per kill with this setup will be gained by a duo. Take your highest dps level 50 and group it with your low level and go to town.
If you are using an enchanter Charm to group with this low level, be aware that if your charm breaks the dps you did to any alive mobs will reset and you won’t get credit. For example, if you kill 99.9% of a mob with the enchanter pet and it breaks before the last hit, whoever does the most damage of that remaining .1% will get full exp.
The entrance camp is normally 38-40ish, however if you do run into a golem it will be 47-51 ish and can be hard to kill.
Both the sword and docks are good camps. I prefer the safety of the docks you can pull into that greenish blue area all you want, if you can pull more than that there’s plenty to both sides, but it’s a relatively safe camp that you usually don’t get trained at and you can camp out where the X is.
If you have any other suggestions for Classic Era Power Leveling (not assisted leveling or hunting spots) then please leave them in the comments for others to also consider. Some of these spots are talked about in my power leveling video as well.
The hole at Level 33 is making me crack up. I watch groups wipe there at level 42, good luck tanking a level 54 golem at 33. They’re present at the very first camp CE so yeah, good luck with that…
hehe, it’s a power leveling guide not only will the golems be cleared entire camps if not more than one at a time will be cleared, you might be looking for just a regular leveling guide 🙂
He mentioned being grouped with a 50, obviously a group of 33s aren’t taking on golems.